Aluta Null

Aluta Null

Digital Artist + Game Designer

Digital Artist + Game Designer

My work spans games, XR, videos, and interactive media. I work across these formats to think about the messiness of human existence, where politics, perception, technology, and pop culture all collide and contradict one another.

Growing up and working in Johannesburg has shaped how I think. The city’s constant social and political friction makes it impossible to not question what's normalized, what's ignored, or what's left incomplete. My work is driven by that tension, so I tend to creatively focus on the overlooked details in everyday structures.

Rather than offering clear answers, I create spaces for uncertainty. I’m interested in what happens when digital tools are pushed past their intended use: when games stop behaving like wheengames, interfaces feel unstable, and technology reveals its own cracks. Through a recurring concept I call DEAD THINGS, I treat tech like digital remains. I work with broken, outdated, or discarded technologies to think about the lifespan of digital creations and how they're remembered, erased, or repurposed. Ultimately, my work asks what we accept as “real,” what we trust as “digital,” and what remains fundamentally broken beneath both.

→ Why pushing culture forward through your practice matters to you
- Making the work that I make is how I understand myself and the systems around me. Culture moves when private obsessions become visible. Pushing culture forward matters because it allows strange, unresolved, and uncomfortable ideas to exist publicly, and this helps create a space for others to recognize themselves in something that isn’t polished or resolved.